Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
Melee
Damage/Effect
Radiant (...)

You call upon your devotion or servitude to a god, devil or other powerful being, and are temporarily gifted the ability to manifest a melee weapon associated with that entity. Upon casting this spell determine the alignment of its source, each alignment has a type of damage associated with it;

  • Good (Radiant)
  • Evil (Necrotic)
  • Neutral (Force)

The weapon appears in your free hand, and lasts for the duration, though if you are not holding it at the end of your turn, it disappears. So long as you maintain concentration on this spell, you can manifest the weapon again as a bonus action.

You can use your action to make a melee spell attack with the manifested weapon against an enemy. On a hit, the target takes damage of a type associated with the weapons source, equal to 2d6 + your spellcasting ability modifier and a creature within 10 feet of you regains 1d6 hit points. This spell cannot heal constructs or undead.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for every two slot levels above 3rd. Additionally, casting this spell with a 4th level spell slot or higher, increases the healing by 1d6 for every spell slot above 3rd.

* - (A symbol of a god, devil or other powerful being)

Spell Tags: Healing Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy)

Nickabokabookie

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