Level
3rd
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon a Banderhobb that appear in unoccupied spaces that you can see within range.


The Banderhobb is also considered a monstrosity, and it returns to its cauldron disappearing when it drops to 0 hit points or when the spell ends.

The summoned creature is friendly to you and your companions. In combat it immediately takes initiative after you. The Banderhobb has it's own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to it, it defend itself from hostile creatures, but otherwise take no actions.

The GM decides for how many turns the Banderhobb is present in combat before returning to its cauldron.

Outside of combat the Banderhobb can be summoned for 1 hour.

 

* - (A tasty treat fit for a toad. (ex: Cricket, Fly, Rat, etc.))

Spell Tags: Summoning

Available For: Sorcerer (Legacy) Wizard (Legacy) - School of Conjuration (Legacy)

Tukele

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