A gust of black wind erupts as you swing your hand towards a target. The target must make a Strength Saving Throw. On a failure, the target takes 2d8 force damage and is knocked 5 feet back, prone on the ground. On a successful save, the target takes half damage and is not affected by the displacement or knocked prone.
When used on a object, for example a wooden door. The door automatically fails the saving throw and is reduced to splinters, causing anyone behind the door to take bludgeoning damage equal to half the damage they would of taken had they been the target of the spell.
What objects can be shattered and broken by this spell is up to DM's discretion.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Previous Versions
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11/22/2020 5:39:46 PM
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11/22/2020 6:01:05 PM
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11/22/2020 6:06:07 PM
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11/24/2020 3:58:18 PM
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11/24/2020 8:18:47 PM
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3/16/2021 8:53:59 PM
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