Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

You summon arcane energy from your body while chanting transferring your power into a corpse of your choosing. The energy bends and breaks bones forcing the corpse into a tight ball enveloped in magical energy.  As the corpse levitates in front of you, you choose a target within range and then launch towards the target in an explosion of arcane power, sharpened by bone and viscera. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 3d6 necrotic damage on a failed save, or half as much damage on a successful one.

Creatures in the area affected who fail a dexterity saving throw by the blast are blinded from gore for one round. 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (a corpse)

Spell Tags: Damage Control Combat

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Life Domain (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Artificer (Legacy) - Artillerist (Legacy)

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