You create eighteen tiny balls of poison in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one to four of the balls, sending them streaking toward a point or points you choose within 120 feet of you. Once a ball reaches its destination or impacts against a solid surface, it explodes. Each creature within 5 feet of the point where the ball explodes must make a Dexterity saving throw. A creature takes 1d4 poison damage on a failed save, or no damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of balls created increases by six for each slot level above 3rd.
* - ((a dose of poison, which the spell consumes))
Comments