This spell creates a warhorse skeleton. Your spell imbues the femur of a deceased horse you carry, raising its corpse from the earth before you.
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends.
Each of the creatures must come from a different femur. Each steed can only carry 350lbs of weight or it collapses back into a pile of bones.
Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you animate up to two undead steeds.
At 3rd level or higher you can summon up to three steeds.
At 4th level or higher you can summon up to four steeds.
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