Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
120 ft.
Components
S
Duration
1 Round
School
Divination
Attack/Save
WIS Save
Damage/Effect
Foreknowledge

You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. The target must make a wisdom saving throw against your spell save DC if the target fails any attacks against the target have advantage until the start of your next turn.

Notes: So, I was looking for a home brewed true strike for one of my games because players were complaining about it, but I found that many of the home brew options were either to powerful or turn it into a first level spell which didn't suit what I was looking for. So, I did the simple task of adding a saving throw, and added the additional restriction that it would last until the start of your next turn meaning you would have to recast it every turn to keep advantage up. I also added a few buffs such as making it apply to any attack against the target so you can give your party advantage, I removed concentration, increased the range to 120ft, and of course made it a bonus action like everyone else.

Spell Tags: Foreknowledge

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

SeanW222

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