Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning

You cast a wall of lightening on a solid surface within the spell range. You are able to make the wall up to 60ft long, 20ft high, and 1ft thick, or a ringed wall up to 20ft in diameter, 20ft high, and 1ft foot thick. It is opaque and lasts for the duration.

If the wall appears, each creature within its area must make a Dex saving throw. A creature takes 5d8 lightening damage on a failed save, or half damage on a successful save.

On one side, selected by the player,  it will deal 5d8 lightening damage to each creature that ends its turn within 10ft of that side or inside, or takes the same damage when it enters for the first time on a turn, or ends its turn there, and the other side of the wall deals no damage.

NOTE: casting this spell using a spell slot 5th level or higher, the damage increases by 1d8 each slot level above 4th.

* - (a copper coin)

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Cleric (Legacy) - Forge Domain Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Celestial (Legacy) Artificer (Legacy) - Artillerist (Legacy)

Colleptic

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