A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a explosive concussive blast that can be herd from 600 ft away. Each creature in a 20-foot-radius sphere centered on that point must make a Constitution saving throw. A target takes 6d6 thunder damage on a failed save, or half as much damage on a successful one. Any creature within this 20-foot-radius sphere is shunted to the nearest unoccupied space outside the sphere and must succeed a Strength saving throw or be knocked prone. At the DM's discretion, the objects pushed by this spell could deal an additional 2d6 bludgeoning damage to all creatures that failed their Strength saving throw.
The blast spreads around corners. It pushes all objects in the area that aren't being worn or carried outside of the sphere.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (an iron rod)
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