Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Additional

You conjure and then throw a magical card with a random effect. Make a ranged spell attack against the target. On a hit, a target is hit by a card of one of the following colors, which each have a unique effect and purpose. For each card conjured, roll a d8 to determine which color card effects it.

  1.  Red: The target takes 1d8 + your spellcasting ability modifier fire damage.
  2.  Blue: The target takes 1d8 lightning damage and must succeed on a Constitution saving throw or become blinded until the end of their next turn.
  3.  Yellow: The target takes 1d8 + your spellcasting ability modifier acid damage.
  4.  Green: The target takes 1d8 poison damage and must succeed on a Constitution saving throw or become poisoned until the end of their next turn.
  5.  White: The target takes 1d8 + your spellcasting ability modifier cold damage
  6.  Violet: The target takes 1d8 psychic damage and must succeed on a Constitution saving throw or become frightened until the end of their next turn.
  7.  Black: The target takes 1d8 + your spellcasting ability modifier necrotic damage.
  8.  Gold: The target takes 1d8 radiant damage, or if you so chose the target is healed for this much instead.

The spell creates more than one card when you reach higher levels: two cards at 5th level, three cards at 11th level, and four cards at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card.

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Faolen_Finnbarr

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