You conjure one bolt of mixing colored light, each color in it have a different damage type created by the light coming from it. Roll a d6 to figure out what kind of damage was inflicted on the target. The target must succeed on a Constitution saving throw or fall prone, either way, they take full damage. The damage types are below
Rolled a 1- fire Rolled a 2- radiant Rolled a 3- poison Rolled a 4 - cold Rolled a 5- psychic Rolled a 6- necrotic
* - depends on the light ** - (a quarts prism, the spell does not consume this)Previous Versions
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3/20/2021 1:19:33 AM
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3/20/2021 2:05:41 AM
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