You instantly teleport terrain, objects, and creatures within a 100-foot radius and 100-foot tall cylinder to another location. The target location must be very familiar to you, on the same plane of existence, and supported by existing terrain. Terrain and objects on the cylinder's edge are immediately shunted into the nearest unoccupied space outside of the cylinder, taking 6d10 force damage.
Unwilling creatures within the area must make a Charisma saving throw or be teleported. On a successful save they take 6d10 force damage and are not teleported, possibly falling without the previously present terrain underneath them.
The teleported area in its new location may settle or break, causing terrain or structures to take damage as determined by the DM.
* - (a jeweled shovel worth 5,000gp)
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