Level
1st
Casting Time
1 Bonus Action
Range/Area
Unlimited
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

HB

When you cast this spell, you can teleport to any glyph you have previously made. If the space is occupied, you appear in the nearest unoccupied space.

If you have no glyphs or wish to create a new one, you can do that by touching the object you wish to mark as you cast this spell. You can have a number of glyphs equal to your proficiency bonus, but the spell will fail if you have already reached your limit.

The glyph must be at least the size of your palm; the appearance of it is unique to you and is infused with your magic, making it impossible for someone to use your glyphs using the same spell. The glyph will last for 100 years and you can remove it early by casting this spell again while touching it. It can also be removed by using Dispel Magic or any similar spell.

Alternatively, you can attempt to mark a creature with your glyph. You can either be subtle, by making a Sleight of Hand check versus the creature's passive perception, or you can make a melee spell attack against the target. If successful, you mark the target with your glyph.

* - (Rare inks infused with precious gems worth 100 gp; only needed to create the glyphs and are consumed upon doing so.)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

TouchStarvedDragon

Comments

Posts Quoted:
Reply
Clear All Quotes