Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You send a wash of green and foul corruptive energy at one creature you can see within range. The target must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. A target killed by this damage disolves into a gray ooze. The gray ooze will attack the closest creature.

If you target an ooze, jelly or slime with this spell, the target doesn’t make a saving throw. Instead, roll 5d12. The target gains half the total as temporary hit points.

* - (a maggot and rotting meat or vegetable matter)

Spell Tags: Creation Damage

Available For: Warlock (Legacy) Wizard (Legacy)

MarkRyanInNYC

Comments

Posts Quoted:
Reply
Clear All Quotes