Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You send a wash of green and foul corruptive energy at one creature you can see within range. The target must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. A target killed by this damage disolves into a gray ooze. The gray ooze will attack the closest creature.
If you target an ooze, jelly or slime with this spell, the target doesn’t make a saving throw. Instead, roll 5d12. The target gains half the total as temporary hit points.
* - (a maggot and rotting meat or vegetable matter)
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