Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You take an item that can fit into one hand, and infuse energy into it and fasten it into any tangible, basic projectile of choice (arrows, non-explosive bullets, bolts, etc.).  If the material has an intrinsic property, the projectile can have secondary damage effects (ex: ice dealing cold damage), at the Dungeon Master's discretion.  You must have the ability to use the projectile in question, by way of a weapon, other cantrip or spell, or proficiency otherwise.

 

* - (Any tangible material)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

KGBelowZero

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