Level
3rd
Casting Time
1 Minute Ritual
Range/Area
Sight
Components
V, S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

When a creature accepts a contract with you, the name of the creature marks the top of your hand(max 2). You summon a creature of challenge rating 3 or lower. It appears in an unoccupied space that you can see within range. The summoned creature teleports back to where it was before it was summoned when it hits to 0 hit points or when the spell ends

The summoned creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as it doesn't directly harm the creature. If you don't issue any commands to the summoned creature, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the summoned creature doesn't disappear. Instead, you lose control of the creature. The uncontrolled creature can't be dismissed by you, and it disappears 1 hour after you summoned it.

When you cast this spell using a spell slot of 4th level or higher, the challenge rating increases by 1 for each slot level above 3th.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Sleastacks

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