You draw a card from your divination deck and throw it at a creature within range. Make a ranged spell attack against the target. On a hit, roll [roll]1d6[/roll] to determine the effects of the spell. The card dissipates and returns to your deck after being thrown.
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1 - The Balance |
The target takes 1d12 fire damage. |
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2 - The Arrow |
The target takes 1d8 cold damage and its movement speed is halved until the end of its next turn. |
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3 - The Spear |
The target takes 1d8 piercing damage and has disadvantage on its next attack roll. |
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4 - The Bole |
The target takes 1d10 poison damage on hit. |
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5 - The Ewer |
The target takes 1d8 psychic damage and has disadvantage on its next saving throw. |
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6 - The Spire |
The target takes 1d8 lightning damage and cannot take reactions until the end of its next turn. |
This spell’s damage increases by 1 damage die when you reach 5th level (2 dice), 11th level (3 dice), and 17th level (4 dice).
* - (A divination deck)
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