Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
All

You draw a card from your divination deck and throw it at a creature within range. Make a ranged spell attack against the target. On a hit, roll [roll]1d6[/roll] to determine the effects of the spell. The card dissipates and returns to your deck after being thrown.

1 - The Balance

The target takes 1d12 fire damage.

2 - The Arrow

The target takes 1d8 cold damage and its movement speed is halved until the end of its next turn.

3 - The Spear

The target takes 1d8 piercing damage and has disadvantage on its next attack roll.

4 - The Bole

The target takes 1d10 poison damage on hit.

5 - The Ewer

The target takes 1d8 psychic damage and has disadvantage on its next saving throw.

6 - The Spire

The target takes 1d8 lightning damage and cannot take reactions until the end of its next turn.

 This spell’s damage increases by 1 damage die when you reach 5th level (2 dice), 11th level (3 dice), and 17th level (4 dice).

* - (A divination deck)

Available For:

ItzNate

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