Level
7th
Casting Time
1 Action
Range/Area
Self (300 ft. )
Components
V, S, M *
Duration
1 Minute
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Charmed

 You imbue great magical power into calming yourself and others around you

When cast, you create a 150ft radius large sphere centered on the caster, any creature in this sphere must make a wisdom saving throw against your spell save dc, if failed they are unable to do any actions that would bring direct harm to any creature also within the sphere for the remainder of that round. A creature must make this saving throw each round for the entire duration of the spell. If a creature is immune to the charmed effect this does not affect them.

* - (Something the caster would see as calming)

Spell Tags: Debuff Compulsion Charmed

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Dirty_brdy

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