You hurl a 4-inch-diameter sphere of energy, the color of this sphere determined by rolling a d12, which will determine the type of damage (see table below). Make a ranged spell attack against the target, on a hit the target takes 1d8 damage of the random type., and the target hit makes a roll on the wild magic table.
The spell creates more than one sphere when you reach higher levels: two spheres at 5th level, three spheres at 11th level, and four spheres at 17th level. You can direct the spheres at the same target or at different ones. Make a separate attack roll for each spheres, and sperate wild magic rolls for each beam. if all beams hit one target, they make a separate roll on the wild magic table for each hit.
d12 damage type
1. Acid Damage will appear as a bubbling yellowish fluid orb, making a hissing sound when flying.
2. Cold damage will appear as a pale whitish-blue crystalline orb, making a howling sound when flying.
3. Force damage will appear as a purplish energy orb, making a slight humming sound when flying.
4. Lightning will appear as a dark bluish translucent orb with sparks of electricity flying off it, making sparking sound when flying.
5. Poison damage will appear as a green gaseous orb with green fumes evaporating above it, making a low gusting sound when flying.
6. Psychic Damage will appear as a translucent pinkish orb, making no sound as it is flying.
7. Thunder damage will appear as a translucent whitish orb with a rippling surface, making a thunder crash sound when flying.
8. Fire damage will appear as a red fiery orb, making a flaming sound when flying.
9. Necrotic damage will appear as a blackish grey orb of dripping liquid, making a sloshing sound when flying.
10. Bludgeoning damage will appear as a solid metal orb, making a whooshing sound when flying and a clanging sound when striking.
11. Piercing damage will appear as an orb of metallic spikes, making a whooshing sound when flying and a thunking sound when impacting.
12. Slashing damage will appear as an orb of barbed wire, making no sound when flying and making a slicing sound when impacting.
* - (Any object bathed in a ley line until infused, and a chaotic alignment.)
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