Level
7th
Casting Time
1 Action Ritual
Range/Area
Self
Components
V, S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

You cause a blast of Wild Energy to surge from you, rolling the dice of chance for you, your allies, and your enemies, the wave is constant for the duration of the spell, and it covers a 30 foot radius sphere centered on you. At the start of each of your turns after casting this spell, the DM may roll on the Wild Magic Table, or their own custom one. Whenever a creature within the area of the wave casts a spell, they must roll a d20, if it is a 1 or 20 the DM must roll on the surge table.

* - (A relic from the Feywild, Limbo, or Arcanus worth at least 2,500 gold pieces if you are a Wild Magic Sorcerer. Any other casters must use a capsule full of pure Wild Magic concentrate worth the same amount, this is consumed by the spell.)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

JokiSlayer666

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