Level
Cantrip
Casting Time
Bonus Action
Range/Area
Touch
Components
S
Duration
Until Dispelled or Triggered
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Control
You slice your hand and set a puddle of enchanted blood on the floor. When a creature walks over the puddle, it erupts in hardened spikes.
The creature makes a dexterity saving throw against your spell save dc. On a failed save, the creature takes 2 d6 of piercing damage and is stuck in place until their next turn. On a success, they take half damage and manage to escape.
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