Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning
Once balled up as an action you may charge an enemy. To do so you must move a minimum of 15 feet to the chosen enemy. This enemy must make a dexterity save (DC = 8 + proficiency + Strength) On a fail the target takes 1d10 bludgeoning damage this damage increases to 2d10 at 5th level, 3d10 at 10th level and 4d10 at 15th
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