Level
1st
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S
Duration
10 Minutes
School
Abjuration
Attack/Save
CON Save
Damage/Effect
Control (...)

A shimmering plane of light forms a vertical opaque wall--up 10 feet long, 7 feet high, and 1 inch thick--centered on a point you can see within range. The wall remains in place for the duration.

The wall sheds bright light out to a range of 20 feet and dim light for an additional 20 feet. All creatures can pass through the wall, although creatures with lower INT or WIS may think the wall is physical and attempt to go around it.

The wall consists of 2 sides each with a different color. the outward facing side is red while the inner side is blue. If a projectile comes in contact with the blue side it will pass through and gain the [Amped] effect. Projectiles that come in contact with the red side will be deflected. This wall has no effect on AOE or physical attacks. 

The wall can be destroyed. It has 1d20 + 5 (+ another 5 for each level above first) pts of health. Creatures may attack the wall physically to damage it, however it has a AC of 15 for melee attacks.

[Amped]- effect causes projectiles to deal 1d4 extra damage + an additional 1d4 for every level above first.

Spell Tags: Damage Control

Available For: Wizard (Legacy)

Wiihoo

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