True Wish is the mightiest spell a mortal creature can cast (yes even mightier than Wish). By simply speaking aloud, you can alter the very foundations of reality in accordance with your desires. But there is a price.
The basic use of this spell is to duplicate any other spell of 9th level or lower (except wish). You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
- You create one object of up to 100,000 gp in value that isn't a magic item. The object can be no more than 500 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
- You allow up to one hundred creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
- You grant up to twenty creatures that you can see immunity to three damage types you choose.
- You grant up to twenty creatures you can see immunity to three spells or other magical effects for 24 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
- You undo up to 10 events by forcing rerolls of any roll made within the last ten rounds or within the next ten rounds (including your last turn). Reality reshapes itself to accommodate the new result. For example, a true wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the rerolls to be made with advantage or disadvantage, and you can choose whether to use the rerolls or the original rolls.
Once true wish has been cast, the caster's soul is consumed by the spell in 1 minute. They cannot be resurrected by any means.
The only exception to the above rule is if you use true wish to extend your own life. In which case, your lifespan extends by x10 and you cannot cast true wish again.
Alternatively, you can wish to become more powerful. If you cast true wish on yourself in such a way, the following effects occur for the following 10 turns:
- You are immune to all damage
- All your abilities scores are maximized to 20 and you gain proficiency in all skills.
- Your movement speed increases by 120 ft.
- All attacks you make (with both weapons and spells) ignore resistances and immunities.
- You have unlimited spell slots for all levels of spells.
- You cannot cast wish or true wish during this time.
- Bright light radiates from your body, and you glow from within as your soul burns up to fuel the spell.
Once the 10 turns are over, the spell consumes your soul and you cannot be resurrected by any means.
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner. However, a well-worded wish is likely to succeed where a normal wish will fail.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/25/2021 6:30:15 PM
|
7
|
1
|
--
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Mar 22, 2024So, What if a creature forces others to Cast True Wish on them, so that they can cast it without using their soul?