Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Charmed

You attempt to charm an intelligent creature you can see within range. It must make a Charisma saving throw; the creature does the save with advantage if you are fighting it. If it fails the saving throw, it is charmed by you until the spell ends, you do anything harmful to it, or you lose concentration. Upon casting the spell you must also chose a separate target within range who the individual(s) that failed the save will shift their aggression towards. This separate target makes no save.

The charmed creature regards you as a friend. When the spell ends, the creature knows it was charmed by you.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Spell Tags: Control Social

Available For: Bard (Legacy) Warlock (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Trentkusuri

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