Your arm extends and mutates into a sticky tendril or tentacle that can magically extend or retract. You immediately attempt to grab and manipulate a creature or object you can see within range. Your Strength is 23(+6) when using the tendril. The spell fails if you don't have any hands free to become the tendril.
If the creature is yours size or smaller, you attempt to grapple it. A creature grappled this way is restrained until the grapple ends.
Creatures with a size larger than yours cannot be grappled, but you can attempt to latch onto it. Contest your Strength against its Strength or Dexterity (whichever is higher); on a success, you grab onto it.
The spell fails if you fail to grab onto anything with the tendril.
You can pull or push the object or creature you're carrying with the tendril anywhere within the spell's range, magically extending or retracting it at will. You can move things up to 30 feet on your turn. If the object your tendril is clinging to is a creature of a size larger than yours, or if the object is fastened down or too heavy for you to lift, you instead can move yourself relative to it up to 30 feet within the spell's range on your turn without using any of your movement. The tendril can be extended to a maximum of this spell's range, excluding whatever length was necessary to wrap around the target.
If you let go for any reason, the spell ends. The tendril shrinks back into your arm.
At Higher Levels. Whenever you cast this spell using a spell slot of 3rd level or higher, increase this spell's range by 10 feet and the tendril's Strength by 1 for each level above 2nd.
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