Level
3rd
Casting Time
1 Special Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Transmutation
Attack/Save
None
Damage/Effect

The purpose of this spell is to solidify the bond between a Druid and their focus object if their focus object comes from a tree.

At the full moon, the druid must go into the woods and perform this ritual in order to fully bind their soul to their focus object. The druid must first collect a bit of its own blood, and of the objects sap. If no sap is coming from the object they must collect sap from the tree from which it came from, the druid's wound must remain open for the duration of the ritual. They must mix half of their blood and half of the sap. The druid then puts the phoenix feathers into the fire and lets them burn up, they are then restored and faintly glow orange. Using the feather, the Druid must cover their wound with the sap and must cover the objects point of severance from its original body with blood. After reciting the old druidic incantation, they cover the two using a mixture of blood and sap. The druid and the object are then submerged in water and the blood and sap washed off. If the procedure worked, the druids scar will be clear.  The result of this is that their focus object will never break, or burn, disintegrate, or go to a different plane of existence without the druid. In return, the druid offers their soul to the being that the tree that the object comes from. Therefore, when the druid dies, from their body grows a tree of the same species as the original tree that their focus object came from. As the druid grows in level, the bond between their soul and the soul of the being becomes closer and gives the following effects to the transformation. Once this spell is performed, the druid can only have this one focus item and can never find another. 

Druid level 5 - The druid becomes a tree of the same species of tree that their object comes from. If this tree is also a creature or monster, the druid tree has no movement or actions. The tree immediately grows to 10 feet tall and has no effect. Afterward, it grows like any tree.

Druid level 7 - The tree cannot be cut, burnt, disintegrated, uprooted, or destroyed. (automatically grows 20 feet tall and grows normally afterwards)

Druid level 9 - The tree's roots start secreting small amounts of water which creates little puddles in the surrounding forest. (automatically grows 25 feet tall and grows normally afterwards)

Druid level 11 - In the full moon the trees leaves give off a soft glow of colour. Going under its canopy grants 1d6 temporary hit points that aren't stackable. (automatically grows 30 feet tall and grows normally)

Druid level 13 - The tree is so big that it inspires all those who see it. Seeing the tree gives anyone who sees it the ability to choose to succeed on a failed roll. They can only do this once per conscious lifetime. (automatically grows 35 feet tall and grows normally afterwards)

Druid level 15 - The tree's leaves give off a soft glow of colour every night and going under its canopy grants 1d8 temporary hit points that aren't stackable. (automatically grows 35 feet tall and grows normally afterwards)

Druid level 17 - At the base of the tree is a puddle amongst its roots (automatically grows 35 feet tall and grows normally afterwards), the water is a comfortable temperature and always remains crystal clear. Bathing in it for one hour is equivalent to a short rest. If the water is removed from this area it has no effect and becomes normal water, but is considered pure. Any water that spills or trickles out of the bath has no effect but is also considered pure.

Druid level 19 - The tree emits a soft glow of colour at all times of the day. Going under its canopy grants 1d10 temporary hit points that aren't stackable. During special phases of the moon and sun, it fully heals any being who goes underneath its canopy. 

Druid level 20 - The druid's soul has fully connected with the tree, anyone can communicate with the soul of the druid by achieving a meditative state under the tree. The druid's soul cannot leave the tree. No one can claim ownership of the tree. Any settlement or structure that is built under the tree or within a 30 feet radius of the tree will disappear by the next morning and appear as it was the night before at the edge of the forest. Anyone who approaches the tree with negative intent will become obsessed with the tree. They will gain inspiration once per day but it can only be used if they are trying to find the tree. However, although the tree doesn't move, they will never be able to find it. 

* - (Required - A druid focus coming from an organic body of nature (for example something coming from a tree or a plant), some residue coming from the source of the object which used to be the source of it's life (such as sap), two phoenix feathers coming from the same source. Full moon, fire, and a source of water.)

Available For: Druid (Legacy)

ClassicNerd13

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