Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
CON Save
Damage/Effect

You extend your hand towards a creature you can see within range and create a magical arc. The target must make a constitution saving throw. On a failed, a target takes 3d6 lightning damage and has disadvantage on checks made to maintain concentration and if the target has a fly speed with the hover trait, it loses the hover trait for the duration. Additionally, if a spell they cast becomes the target of a counterspell or dispel magic spell, the caster rolls their check with advantage. On a successful save, a target takes half that much damage and suffers no additional effects. 

* - (A hematite stone worth 10 gp)

Available For: Sorcerer (Legacy) Wizard (Legacy)

Schleme

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