You may choose one creature, living or otherwise, on any plane of existence. If they are willing, a manifestation of the creature magically appears in an unoccupied space closest to the caster. If they are unwilling, the creature must make a Charisma saving throw to avoid being transported to the casters location. If they succeed, the spell fails, and the spell cannot target that particular creature for another 100 years. While they are summoned by the caster, their original body enters a stasis that cannot be woken until the spell is concluded.
While in this state, the creature of choice glows with a bright light that shines for 30 feet and a dim light out to 60 feet. If the creature was previously dead, it retains all memories and likeness to when it was last among the living. The creature also regains all it's abilities, statistics, magic ability, and form of it's previously or still living body, as well as manifestations of the equipment and items it owned or would normally have on their person, and all manifestations act as if they are real but can only be used by the manifestation.
They can remain for 24 hours or until the caster chooses to dismiss them as an action. This period ends early if the hit points of the creature summoned reaches 0. While they remain, they retain all control of their will and actions, and upon returning to their body, they retain the memories that the manifestation experienced. Once this spell is used on the deceased, it cannot target the creature again for another 100 years.
If this manifestation is "banished" by magic or otherwise, then it's form returns to it's body and the spell ends.
* - (1 Diamond or Garnet worth 1000gp, which the spell consumes)
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