Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Special
School
Transmutation
Attack/Save
None
Damage/Effect
This spell is the first step to practicing true magic from the weave, a feat approaching that of a god. Cast one of the following magical feats within range:
- You create an instantaneous effect, such as a 10ft sphere of hot sparks, a strong gust of wind, a loud audible effect reaching up to 600ft, a rain cloud, or any odor you have once smelt yourself.
- You instantaneously ignite any flammable surface, or snuff out any non-magical fire within range
- You instantaneously freeze, or melt any non-magical liquid within range (20ft Cube).
- You instantaneously conjure up to a 20ft cube of any given base element in the area.
- You cast a spherical magical projectile similar to the fireball spell. Decide its damage type, and adjust the saving throw accordingly.
- You disturb the weave and create a bout of wild magic within range. Roll on the wild magic table once, and take 1d10 necrotic damage as a casting requirement. If the effect is targeted, it chooses the closest applicable creature within 120ft. This can be used to corrupt the natural structure of a spell, forcing a con check upon the caster against your spell save DC
- You create a nonmagical tool or an illusory image that is no larger than a medium creature and that lasts up too 10 minutes of concentration
This spells casting difficulty & power level is considered to be 3rd level. The cast time, damage and duration of these effects are at digression of the DM. This spell cannot be used in a magical "Dead Zone" without expending a 3rd level spell slot or higher for each use. Some effects may appear to be empowered depending on the area they are casted in (For Example, growing a tree in an enchanted forrest)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/27/2021 12:54:43 PM
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4
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1
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Coming Soon
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