Level
Cantrip
Casting Time
2 Bonus Actions
Range/Area
Touch
()
Components
None
Duration
4 Rounds
School
Illusion
Attack/Save
CON Save
Damage/Effect
Charmed
If hugged creature must make a DC Constitution savings throw. On a failed save they fall prone for 4 rounds and must reroll each round to recover. If recovered before the 4 rounds are up they will have disadvantages on the remaining rounds. On a successful save they will only have disadvantage for 4 rounds. On a NAT16 or higher the creature will be unaffected.
If a NAT 4 or lower is rolled on weaker creatures and some strong creatures, roll a percentile. The higher the roll, the longer they are friendly(up to 4 hours) is a 10 or lower is rolled on the percentile they pass out completely.
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