Weave elemental magics about a clay pot and infuse the contents of the elemental planes upon the vessel. Once ignited, any weapon that can fit can be dipped into the arcane mixture, once coated the weapon deals an extra 2d6 bonus damage.
Each time a weapon enhanced with this spell deals damage roll 1d4 to determine the type of bonus damage added to the strike.
| 1 | acid |
| 2 | cold |
| 3 | fire |
| 4 | lightning |
A weapons striking area must be able to be fully submerged in the concoction to allow the magic to properly take effect. The entire length of a sword for example not just the tip of the blade. The number of weapons that can be successfully enhanced by the spell is equal to your proficiency bonus + spellcasting modifier.
On your next turn, as an action you can choose to forgo the damage type roll on a weapon hit to force it to be a type you choose. Choose acid, cold, fire, or lightning.
* - (( a clay pot filled with oil and water that is ignited by flame upon casting))
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