The signature spell of the archmage Daltim Flamefist of Halruaa, this spell was lost in his travelling spellbook almost two centuries ago and has begun to slowly spread throughout the Sword Coast region.
A flying, fiery, 5-foot-diameter clenched fist appears in an unoccupied space of your choice within 30 feet and lasts for the duration. Any creature that ends its turn within 5 feet of the fist must make a Dexterity saving throw. The creature takes 5d6 fire damage on a failed save, or half as much damage on a successful one. The fist sheds bright light in a 20-foot radius and dim light for an additional 20 feet. It ignites flammable objects within 5 feet that are not being worn or carried. Creatures can freely pass through the fist, but they are subject to the spell’s damage (no more than once per round).
As a bonus action, you can move the fist up to 50 feet and (at your option) direct it to punch a creature. The target and every creature within 5 feet of the impact must save against the fist’s damage, and the fist stops moving for this turn. The spell ends if you start your turn with the fist beyond the spell's range.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.
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