Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
You conjure up a wave of raw magical energy that crashes down on an area within range. The area can be up to 60 feet long, up to 20 feet wide, and up to 20 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 6d8 force damage and must roll on a d6 table to choose what condition they are affected with.
If a creature rolls a
- They are poisoned for 1d4 rounds.
- They are charmed for 1d4 rounds.
- They are deafened for 1d4 rounds.
- They are blinded for 1d4 rounds.
- They are frightened for 1d4 rounds.
- They go prone.
On a successful save, a creature takes half as much damage and isn’t afflicted with a condition. The magic then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, before vanishing.
* - (A crystal prism that costs 500gp)
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