Level
1st
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Healing

you create some basic medicine using your chemistry knowledge the person heals 2d8 + medicine roll. 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st and how much you can handle severe wounds

* - (water and some thing you can make medicen out of )

Spell Tags: Healing

Available For: Cleric (Legacy) Druid (Legacy)

MrMerlin

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