Level
4th
Casting Time
1 Action Ritual
Range/Area
Sight
Components
V, M *
Duration
10 Rounds
School
Divination
Attack/Save
None
Damage/Effect
Special (...)

This Spell allows the caster to pull a soul out of creature or object that it did not originate. The spell can also target a spirit or other incorporeal creature and halves it's movement speed when doing so.

During the time of the spell, the caster and the targeted soul must make contested Wisdom Checks. Each round the contested checks are made on the caster's turn and use the action of the caster but do not use any type of action for the target. Over the ten rounds whomever succeeds the most checks is the victor. Should the caster succeed, the soul/spirit is trapped within the vessel and the vessel can be shut as part of ending the spell. Should the soul/spirit succeed, the soul/spirit learns every personal detail about the caster and has a 50% chance of swearing vengeance against the caster.

If the spell is cast on a willing creature that spell immediately takes affect.

A soul trapped in the vessel can either be released causing it to revert to it's original incorporeal undead form, or if none such existed, it would become a ghost. A ghost released in such a way would have one day to find a purpose or become a lost soul; who is hostile to anyone it did not know before it's death.

The vessel can also be broken by the soul/spirit contained within so long as the creatures CR is greater than the AC of the vessel.

Cloth, Paper.             - 11
Crystal, Glass, Ice    - 13
Wood, Bone              - 15
Stone                         - 17
Iron, Steel                  - 19
Mithril                        - 21 
Adamantine             - 23


 

* - (Holy or Distilled Water, an empty vessel that can be closed & a small iron bar.)

Spell Tags: Warding Special

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy) - School of Divination (Legacy)

PathfinderTraitor