Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Illusion
Attack/Save
DEX Save
Damage/Effect
Psychic

You attempt to interrupt a creature's movement by tricking their reflexes with a harmful illusion. If a creature has moved at least 5 feet, then they must make a Dexterity Saving throw. On a failed save, the creature falls prone taking 3d8 psychic damage from the dangerous image. The creature automatically succeeds their saving throw if they are immune to prone.

 A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you add 1d8 for each slot level above 1st.

* - which you take when you see a creature in range move at least 5 ft.

Previous Versions

Name Date Modified Views Adds Version Actions
6/8/2020 8:47:49 PM
14
0
1.0
Coming Soon
6/20/2020 4:25:41 PM
19
0
1.1
Coming Soon
6/29/2020 6:29:51 PM
33
0
1.2
Coming Soon
7/4/2020 8:29:40 PM
16
0
1.3
Coming Soon
3/29/2021 7:29:42 PM
27
0
1.4
Coming Soon
3/29/2021 7:34:07 PM
27
0
1.5
Coming Soon

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

BumkinsMumpkins

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