Level
1st
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S
Duration
1 Minute
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Combat (...)

You touch up to three pieces of ammunition (Arrow, Bolt, Sling Bullet, Gun Bullet) and imbue them with magic. You or someone else can make a ranged attack with one of the pieces of ammunition per the normal methods for the ammunition type. This gives several benefits:

  • If someone else attacks with the ammunition, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll.
  • The ammunition will be treated as a magical weapon, if it is not already.
  • If the ammunition hits its intended target (a creature of up to Medium size), it will knock the target back 5 feet unless the target makes a STR saving throw, difficulty of DC10 + your Spellcasting Ability Modifier.
  • The ammunition will either add 1d6 Force damage to the ammunition's normal damage, or reduce the ammunition's damage to one point of Force damage (chosen when cast).

Hit or miss, the ammunition is destroyed when used unless it is Unbreakable. Casting this spell again will end the enchantment on any ammunition still affected by it.

At Higher Levels. When you cast this spell using a spell slot of 2nd Level or higher, it increases the knockback distance by 5 feet for each slot level above 1st, and adds an additional 1d6 to the Force damage per slot level.

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2021 8:02:25 PM
10
1
2
Coming Soon

Spell Tags: Control Combat

Available For: Ranger (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Katzemench

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