Blood is a powerful component. This spell makes your weapon becomes one with your blood. It must be a melee weapon with which you are proficient.
After spending 10 min infusing your blood into your weapon of choice, your weapons is ready to summon. The ability works for 8 hours. You can summon your blade as a reaction to taking damage.
It deals 1d8 necrotic damage on a hit and has the finesse, light and thrown properties (range 20/60). On a successful hit, the caster heals half the damage dealt (rounded down). This healing occurs once per turn.
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use an action to cause the blade to reappear in your hand.
At Higher Levels. When you cast this spell using a 5th level, you can benefit from the healing more than once per turn. 6th level spell slot, the damage increases to 2d8.
* - (Caster's Weapon and blood.)
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