Level
6th
Casting Time
1 Reaction *
Range/Area
Unlimited
Components
None
Duration
Special
School
Enchantment
Attack/Save
None
Damage/Effect
  Act of the Spiral
1 No effect
2-4
01-20    -Stolen Rest Everything living thing within a 100 feet only experiences a short rest as opposed to long, and none as opposed to short. The Caster heals 1d6 health for every resting entity.
21-30    -Insomniac's Gift Every living thing within a 100 feet gains the full bonus of a long rest over the course of the next six hours. The Caster gains no benefit from the rest.
31-40    -Sweet Dreams. Everything within 100 feet shares a same lucid dream. The dream's contents is for the gm to decide, but it has no effect on the real world.
41-50    -Twisted Doors Every door within 100 feet is shifted, instead opening to one of the different doors. (Imagine this in an inn :} )
51-60    -Dream Figure
 A humanoid entity manifests beside the casters bed. They resemble a Shadow in all ways accept for alignment by which they are unaligned. Only if attacked, they will fight back. And otherwise, protect the sleeper from anything within the night.
61-70    -Heartless Feast
 Within the night, the caster IS REQUIRED to cause any nearby entity a source of long term madness in exchange for 1d10 health regained, and the satisfaction of the Spiral.
71-75    -An examination of the Mind
 The caster has the ability to read the last 24 hours of thought of any entity within 100 feet simplified.
76-80    -Mind Break
 Every entity within 100 feet loses their memory of the last two hours they were conscious and awake.
81-90    -Spirals Whisper The Spiral (Gm) has the option to give your character a random bit of information, or place and time. It is vague, but tells no lies and often shows a hint towards the party, or the casters goals.
* - Upon sleep, the spell is automatically cast.

Available For: Sorcerer (Legacy)

ImBeyondHelp

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