Level
1st
Casting Time
1 Minute Ritual
Range/Area
Touch
Components
S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Control (...)

You may ritually cast Trapper's Arrow to enchant two arrows with the following properties:

  • Damage done by these arrows are magical
  • If a creature is struck by a Trapper arrows, on the next attack roll, if the other arrow has not been expended, the attacker may choose to lodge his second Trapper Arrow in an unoccupied space up to 100 feet from the creature. This can happen either manually or be firing the arrow. The creature needs to make a WIS saving throw using the enchanter's DC. On a failure the creature would then be teleported to the unoccupied space of the second arrow at the end of the attackers turn.
  • A creature may use its action to remove the arrow.

Spell Scaling: when casting this at a higher level you may create an additional pair of Trapper Arrows for every level above 1st that this spell is cast. Additionally, the duration of the enchantment lasts 2 hours longer for every level above 1st that this spell is cast. At 9th level the enchantment becomes permanent.

* - (Number or arrows being enchanted by this spell)

Previous Versions

Name Date Modified Views Adds Version Actions
3/30/2021 3:50:25 PM
2
0
5
Coming Soon
3/30/2021 3:57:18 PM
0
0
5
Coming Soon

Spell Tags: Teleportation Control

Available For: Ranger (Legacy)

Zenon7Star

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