Level
2nd
Casting Time
1 Bonus Action
Range/Area
90 ft.
Components
V, S
Duration
Concentration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
You choose a creature you can see within range and attempt to mark it as your blood quarry. The creature must make a Constitution saving throw or be marked by you for the duration. Until the spell ends, on each of your turns, you can as a bonus action expend any number of available hit dice and deal that much necrotic damage to the marked creature. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to attempt to mark a new creature.
Creatures that don't have blood, such as plants, constructs and some undead (determined by DM), cannot be targeted by this spell.
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