Level
4th
Casting Time
1 Action
Range/Area
150 ft.
Components
S
Duration
Instantaneous 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic (...)

You draw sacrifice some of your own vitality, taking 1d6 necrotic damage, and draw the blood from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs, plants, elementals and some undead aren't affected by this. A creature takes 5d8 necrotic damage on a failed save, or half as much damage on a successful one. 

For each enemy killed by this spell, you gain 1d8 hit points.

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Blood Hunter - Order of the Profane Soul (INT) Artificer (Legacy) - Alchemist (Legacy)

Deadhollows

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