Level
4th
Casting Time
1 Action
Range/Area
Sight (60 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your allies are engaged in combat with it. If it fails the saving throw, the target wholeheartedly falls in love with you until the spell ends or until you or your companions do something harmful to it.

The enamoured creature does everything it possibly can to gratify you and will defend you, sometimes to death if necessary. If the defensive task is perilous to itself, the creature will make a Wisdom saving throw to end the effect. At the end of the duration, the target's memory is fuzzy and they will not know whether or not they were charmed by you.

At Higher Levels. When you cast this spell using a 5th level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th level spell slot, the duration is concentration, 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours.

Spell Tags: Charmed

RipsFeather

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