Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect

You pull a random playing card from the deck and infuse volatile magic energy into it before flinging it at a target. Make a ranged spell attack against the target. On a hit, the target is struck with the card and takes damage and suffers an effect corresponding with the suit of the card thrown. Roll a d4 to determine the card suit, and corresponding effect and damage type, as shown below

d4 Card Suit damage type and effect
1 Spades  1d6 lightning damage, and the target can't take Reactions until the start of your next turn. 
2 Hearts 1d6 fire damage,  and the target can't regain hit points until the start of your next turn.
3  Clubs 1d6 cold damage, and the target's speed is reduced by 10 feet until the start of your next turn.
4 Diamonds  1d6 force damage, and the target takes additional force damage equal to 1d6 + your spellcasting ability modifier.

 

The damage of each card suit, and the additional force damage of the Diamonds card suit, increases by 1d6 when you reach 5th level, 11th level, and 17th level.

* - (deck of cards)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

CieloBrightstar

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