Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
You pull a random playing card from the deck and infuse volatile magic energy into it before flinging it at a target. Make a ranged spell attack against the target. On a hit, the target is struck with the card and takes damage and suffers an effect corresponding with the suit of the card thrown. Roll a d4 to determine the card suit, and corresponding effect and damage type, as shown below
| d4 | Card Suit | damage type and effect |
|---|---|---|
| 1 | Spades | 1d6 lightning damage, and the target can't take Reactions until the start of your next turn. |
| 2 | Hearts | 1d6 fire damage, and the target can't regain hit points until the start of your next turn. |
| 3 | Clubs | 1d6 cold damage, and the target's speed is reduced by 10 feet until the start of your next turn. |
| 4 | Diamonds | 1d6 force damage, and the target takes additional force damage equal to 1d6 + your spellcasting ability modifier. |
The damage of each card suit, and the additional force damage of the Diamonds card suit, increases by 1d6 when you reach 5th level, 11th level, and 17th level.
* - (deck of cards)
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