You Compute a magical formula to either aid your allies or bane your enemies. Upon reaching the ideal solution to the equation, the caster touches a creature to imbue them with a biotic formula which lights up in blue runes on the surface of their skin. the runes have different effects based on the formula used, and whether or not the creature is an ally or an enemy. An unwilling target must make an Intelligence Saving Throw or succumb to the effects of the spell. At the end of each of the creature's turns they make an additional Intelligence Saving Throw to ruin the formula of the spell, causing the effect to end.
Boons. The formula that lights up on the creature's skin aids their natural abilities, boosting them to unnatural heights. you may pick up to two buffs from the following:
- Enhanced Muscle Movement: Your walking speed increases by 10 feet and you make Dexterity Ability Checks and Saving Throws with advantage.
- Force Empowered Blows: Your melee attacks deal an additional 1D6 force damage, and the hit creature must make Strength Saving Throw or be pushed 5ft in the direction of the attacker's choosing. Huge or larger creatures are not pushed back but take an additional 1D6 force damage.
- Sensory Spatial Awareness: You blindsight of 30ft and gain darkvision of 60 feet. If the character already has darkvision, their range is increased by 30 feet. The creature make's Perception and Insight Ability Checks at advantage
Banes. The Runes that appear on the creature's skin have a terribly detrimental effect on their ability to function normally. you may pick up to 0 debuffs from the following:
- Muscle Degredation: If a creature willingly moves using their movement speed on their turn, at the end of their turn their movement speed is reduced to 0 until the end of their next turn. The creature makes Strength and Dexterity saving throws at disadvantage.
- H.K. Syndrome: The creature is blinded and deafened.
- Subjects Shouldn't Speak: If the creature has a mouth(s) the skin melt's over the opening, and reforms, removing the creatures ability to use that mouth for any of its purposes.
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