You flash boil any liquid in a 15 ft. cube within range. The liquid becomes a cloud of gas twice the size of the vaporized liquid. any creature inside the area when the liquid boils must make a constitution saving throw, if they fail they take 3d8 fire damage and are subject to any other effects the cloud might have. If they succeed they take half damage, and manage to protect themselves from the other harmful effects the mist may carry. Most liquids will create a mist that when a creature is standing in it they cannot see more than 5 ft. In any direction. Certain liquids like acids or poisons can create dangerous toxic clouds, and potions might even cause wild magical effects. The mist created by this spell is dispersed immediately in a strong wind, and a steady breeze will disperse it in three rounds, otherwise it takes 10 minutes for the mist to settle.
At Higher Levels. When you cast this spell with a spell slot of 3rd level or higher the size of the cube increases by 5 ft. For each level above second.
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