Upon casting this spell, you take 1d12 necrotic damage. This damage cannot be reduced or prevented in any way. Immediately after taking this damage, you can target a creature you can see within range with this spell, not including yourself. They heal for 1d6 hit points- in addition, at the start of each of their turns following, they gain 1d6 additional hit points. This effect lasts for a minute. The healing gained from this spell can only heal a target up to 3/4ths of their maximum hit points- for example, if a creature has 100 hit points, the passive regeneration from Blood Transfusion can only heal them up to 75 hit points.
At Higher Levels. When you cast this spell using a slot of 2nd level or higher, both the damage you take and the damage healed by the target increase by 1d12 and 1d6 respectively for each slot level above 1st.
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