Upon casting this spell, you take 1d12 necrotic damage. This damage cannot be reduced or prevented in any way. You cloak yourself in a malicious veil, forcing any number of creatures who you can see, and can see you, to make an Intelligence saving throw. On a failed save, they are taken in by your malicious illusion and take 5d6 psychic damage. Additionally, they are frightened until the end of their next turn. On a successful save, they take half that damage and are not frightened.
At Higher Levels. When you cast this spell using a slot of 4th level or higher, the necrotic damage you take increases by 1d12 for each slot level higher than 3rd. In addition, the psychic damage enemies take increases by 1d6 for each slot level higher than 3rd.
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