Upon casting this spell, you take 2d6 necrotic damage. This damage cannot be reduced or prevented in any way. Immediately after taking this damage, you can designate a 20-foot sphere that you can see within 60 feet of you. When a creature enters that sphere or starts its turn there, it must make a Constitution saving throw. On a failed save, they take 5d8 necrotic damage and are poisoned until the end of their next turn. On a successful saving throw, they take half that damage and are not poisoned.
At Higher Levels. When you cast this spell with a spell slot of 5th level or higher, the necrotic damage you take increases by 1d6 for each slot level above 4th. In addition, the necrotic damage enemies take increases by 1d8 for each slot level above 4th.
Comments